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Gmod file saving module
Gmod file saving module










gmod file saving module

Location of the root folder (where hl2.exe, bin and etc. Strictly the game folder (garrysmod/), ignores mounting.

gmod file saving module

Structured like base folder (garrysmod/), searches all the mounted content (main folder, addons, mounted games, etc)Īll Lua folders (lua/) including gamemodes and addonsĪll Lua files and subfolders (lua/) visible to the client state.Īll Lua files and subfolders (lua/) visible to the server state.Īll Lua files and subfolders (lua/) visible to the menu state. Many features of this addon (like sound and multiplayer) would not be possible without Retro64Mod fork of libsm64.Here is a list of file search paths for use by the file library. Source to the G64 auto updater module can be found here: Credits Source to the G64 installer can be found here: Source to the G64 binary module can be found here: Source to my gmod fork of libsm64 can be found here: You're now all set! Spawn Mario from the G64 tab and if you did everything right, Mario will spawn. Open the spawn menu and under Utilities > G64 > Settings, set the path to the ROM you obtained. Now that Gmod is in 64-bit mode, open it and load a map.Then click BETAS and select x86-64 - Chromium + 64-bit binaries from the dropdown. To do this, right click on Garry's Mod in your Steam library and click Properties. Make sure you're on the 64-bit version of the game OR THIS WILL NOT WORK AT ALL.No, I will not tell you how or where to get this, nor will I send it to you. Download and run the G64 Installer to install the files needed for the addon to interact with libsm64.Alternatively, clone this repo in your GarrysMod\garrysmod\addons folder.

gmod file saving module

Note: This requires Windows and 64-bit Garry's Mod. A Garry's Mod addon that uses libsm64 to put a playable Mario in the game.












Gmod file saving module