

I think mind challenges can be solved by players of all eras.Some commented to be just implemented at new eras, without altering Side Quests at released eras.that we get over and over and over and over. To have one, just one SIDE Quest, at each Era added (or edit a current one), to be a mind challenge, not the usual gather resources, raise happiness, win a few battles, raise population, etc.New or edited side quests to increase challenge level does not have to be always related to population, but to bring another task other than simply collect x of this resource, spend y of that resource.Īs all Side Quests, these new/edited quests to be abortable. was looking for it but could not find it. There is another by Fernicus the Architect that requires to have exactly 0 population available.Have exactly 6750 population available.

Rinbin: Your Grace! I have another challenge for you, so you don't get bored!.Have exactly 1997 population available.Let's play a game - I bet you can't do this ! Rinbin: Your Grace! Are you up for a real challenge? Well, I am.Three of the current quests that stands out from the menial, easy, every day tasks mentioned earlier are listed below: Proposed: Increase challenge level of one Side Quest per Era, that really put the Player to think how to complete the requirement. At the most, the greater side quests challenge is to hold the Player until city collection time to complete a Collect X coins or y supplies, not a mind challenging tasks. Very few quests do really require the Player to think how to solve it and set an strategy to get it done. Spend Y FPs (Yeah, take that Y FP Swap thread, or finish unlocking that Research, 3 seconds work and done, No challenge).Raise Happiness by X (My Happiness level is over 1200 and have XX,XXX or more extra from Alcatraz and others.).Build N houses (Really I have thousands or millions of extra population at the moment).Quest reward does little to compensate resources invested. Some asks for things that the player does not really needs or be aligned to the Player's strategy and ends as resources wasting in build or doing things to get demolished after the quest is done. Current : Most of the quests at the game are just menial boring everyday tasks, no real challenge after a while in the game.
