
This happens until all order dice are taken from the bag and then the turn ends, all dice are placed back in the bag minus dice for units that have been killed. You then draw a dice from the bag, who ever it belongs to can activate one unit of there choosing.


Each unit gets an order dice and both sides order dice are then combined and placed placed in a bag (or in my case a bobble hat). So why is Bolt Action different from any other system? Well it has 2 distinctive mechanics that set it apart from all other competition.įirst off is Order dice, this simple device creates the tension in the game. “Themed” allows for balance and the creation of those Hollywood moments you see in films and series like Band of Brothers. So why “themed” and not straight up historical, well I think if it was straight up historical, the game would have a limited audience and would be straight up brutal for certain armies at certain times. It’s worth noting that since then Andy Chambers has come on board to write the Soviet Army book and is working on the upcoming Eastern Front campaign book. Being the contributing factor to 1, it’s written by Alessio Calvatorri and Rick Priestly (Games Workshop royalty right there).It has a similar feel to 2nd edition 40k (pretty much the first version of 40k for most of the Corehammer Crew).Upon its release last summer, it was initially described by the Internet as ‘1940k’, because:

So, what the hell is Bolt Action then? Well it’s a WWII “themed” 28mm (although it can actually be played at 16mm successfully) wargame. Well I’ve been preaching to the Corehammer guys for long enough about why they should be getting involved, I thought I would expand on my congregation and chirp on at you guys too. If you read this blog on the regular, you may have seen my coverage of the Warlord Games Day last month, which pretty much turned out to be a love letter to the company and their runaway success, Bolt Action. Charlie’s Luch & Stug chilling out in Normandy… my living room floor
